Tyranny of Dragons
Halflings, also known as Hin amongst themselves or the good folk amongst other races, or “Quick folk” and “Sly folk” are humanoid creatures similar in shape to humans, who halflings call the “Big Folk,” “Manyhanded” or “Hurbryn” but around half their size. Halflings get along well with most of the other races and are known for their curiosity and tendency to collect things.
The term “halfling” is derived from the fact that a halfling is around half of the size of a human, but otherwise very similar in appearance.
Halflings are by nature joyful and friendly in their dealings with others. Because they live in a world where they are surrounded by larger creatures, halflings tend to avoid notice, often deliberately, or at the very least, act cordial towards the larger races. Halflings appear deceptively harmless, meaning they are often beyond the notice of enemies that might otherwise pose a threat to them.
The halfling mind is practical and halflings concern themselves with their immediate surroundings. They take pleasure in simple things, with few aspiring to greatness in the same manner as humans. Some halflings do become adventurers, but usually this is a practice taken up for reasons of necessity rather than personal drive. Because of this love for home and family, halflings make loyal and courageous allies, willing to put their own lives at risk for the sake of others.
While many halflings do not have the ambition for adventure that some races do, most prefer trouble to boredom; the race is notoriously curious. Halflings are courageous, moreso than many races, and their daring is often difficult to match. Many halflings also have a strong appetite for food and drink as well as narcotics and clothing. Similarly, many halflings are enthusiastic collectors, and love to hold on to possessions won through skill and daring.
Halfling communities are tightly-knit groups found around the world, usually near the settlements of other races. Most halflings don’t recognize the claims of kings or nobles as sovereign rulers but instead look primarily to their family elders to guide them. This focus on bloodlines has enabled halfling traditions to continue for millennia relatively intact. Halflings also value a sense of community; halflings naming each other “halfling” was a salute of brotherhood.
Halfling culture has a fondness for stories and legends and is rich in the oral tradition. So much care is put into the retelling of traditional stories and their preservation that halflings often unwittingly have access to lore about ancient and long gone cultures or empires that others have long since forgotten about. Many halflings are able to recall some detail of the ancient past, though it is usually wrapped in the shrouds of legends.
Halflings have undergone something of a cultural and philosophical change throughout the Hundred Years of Chaos. During this time, the typical halfling aversion to adventure for its own sake has been overcome by a powerful sense of wanderlust. Halfling-run adventure companies are now common in many major cities of Faerûn.
Halflings called the longer times of a day by how far the sun travels in the sky and shorter moments like up to three minutes “A long tune” and around ten minutes “3 long songs”.
It is said that “Cheese, bread, ale and more cheese are what fill a happy Hin’s stomach.” and that can be evidenced by their own agricultural choices in places like Secomber and Corm Orp. Sometimes the Hin made food goods for human, among these were sausages, cheeses and stews and baked goods. Halflings themselves liked those foods as well, but made them chewier and more rubbery for their tastes, with no strong spices, but instead using melding herbs. When Hin were left to their own devices, they produced flavoured cheeses, sour grape wines, “Blue eyes”(Blue grapes), sour table grapes, and goat and sheep meats and their milk. In winter, the Hin have two stews ready all day; one lighter broth, and the other filled with more sustenance.
Named special Halfling foods:
- Belbuck – A translucent green, spearmint beer.
- Blue eyes – A blue grape grown for wines. They grow in halfling sized clusters.
- Orthin – This buttery yellow cheese made from goats and sheep is named after its long dead inventor. Its somewhat like Brie from earth except its not runny and has a very thin rind.
- Luiren spring cheese – A cheese/drug that only has effect on Halflings.
- Luiren’s Best – A black as ink, very sweet stout. Brewed by the costal clan of Luiren: Smokardin.
RELATIONS WITH OTHER RACES
Halflings, in general, try their best to get along with everybody, though exceptions do exist and ghostwise halflings are notoriously xenophobic. Lightfoot and strongheart halflings, however, are friendly and outgoing and are uncommonly adept at fitting into communities of humans, dwarves, elves, or gnomes. Most halflings, in fact, don’t live in communities of their own but instead regions dominated by other races. This is particularly true in human societies, which attract halflings due to the comparative rapidity with which they change. It should be noted that halflings then to usually find insults directed at them to be amusing rather than insulting.
Halfling history is, by and large, like the race, unremarkable. With the exception of the strongheart nation of Luiren halflings do not even have a unified culture to call their own. Records and evidence seem to indicate that halflings, as a race, only appeared fairly recently, after the splitting of Abeir-Toril and after the fall of the creator races, around the same time as dwarves. The original homeland of halflings is unsure, though it may have been within the area south of the Shaar and few were seen in the north until after the Hin Ghostwars, a tragic event which split the halflings into their current three breeds.
The halfling race has had many traditional homelands, though as a whole the race is typically nomadic.Many halflings who do not wander live primarily within human-dominated states. The center of halfling culture were, until relatively recently, the kingdom of Luiren. The land was devastated by the Spellplague however, as was other halfling homelands such as Arnock and the Chondalwood. Since then the halflings have become even more displaced than before, though as a result they have also come together in unity even more tightly than they were before.
Since then halflings have been found in their greatest concentrations within the nation of Amn. Though formerly met with prejudice halflings have earned acceptance through their skill as merchants and business partners. Halflings can also be commonly found along the Sea of Fallen Stars, particularly human-dominated cities.11 In fact, human cities are often the most common place to find halflings, who frequently find ways to exploit the ever-changing climate of human societies, although dwarven cities are also accommodating.
GHOSTWISE: The rarest of all halfling clans, Ghostwise are reclusive and relatively primative. Quick to anger and preferring the company of animals to humanoids, they rarely venture from their homelands unless an emergency necessitates it.
- Build: Halfling
- Ability Score Increase. Your Strength score increases by 1.
- Ghostspeak. As an action, you can communicate telepathically with any creature within 20 feet that speaks the same language as you.
LIGHTFOOT: The most common variety of halfling, typically nomadic, who take pleasure in travel and the experience of meeting new people.
- Build: Halfling; Lightfoot Subrace
STRONGHEART: A martially inclined and well-organized people compared in many ways to the industrious dwarves.
- Build: Halfling; Stout Subrace