Aasimar, derived from the Mulhorandi word aasimon, were human-based planetouched, native outsiders that had in their blood some good, otherworldly characteristics. They were often, but not always, descended from angels and other creatures of pure good alignment, but while predisposed to good alignments, aasimar were by no means always good.


Most aasimar grew up cautious around others and, like tieflings, were sometimes misunderstood, though never to the hateful extent many of the fiendish bloodlines were. Even those raised by understanding parents could not escape their strangeness, or the curiosity (or even fear) that their unique nature sometimes provoked. Many aasimar even suffered prejudice, something that deeply hurt the soul of the aasimar in question since most had an inherent bent towards empathy for others.

Though many aasimar were good in nature, thanks in a large part to their celestial ancestors, not all were – just as not all tieflings or fey’ri were evil. Some aasimar fell into the trap of evil, corrupted perhaps by experience or the counsel and aid of an evil god. Shar and Sseth in particular took pleasure in corrupting aasimar and turning them from the ways of their celestial forebears, nursing grudges fueled by the prejudice of others. Most aasimar avoided this path, however, and a few even received direct counsel from their celestial ancestor or a creature in its service. These individuals were the aasimar most likely to manifest the stereotypical virtues of a celestial.


Aasimar were exceptionally rare throughout Toril and, as such, had no true cities or societies of their own, much like other planetouched. Aasimar could live for the whole of their life without ever meeting another of their kind and, as such, were resigned to living amongst other races.

Very few aasimar had siblings who are also aasimar, in large part due to the rarity of a celestial or god mating with a human but also due to the fact that aasimar who spring from ancient bloodlines long left dormant are even rarer. As a result, not many aasimar meet others of their kind, though of course these meetings were more common in Mulhorand due to the large number of devas located there. On the rare occasions where two aasimar did meet, they often felt a kind of kinship and unspoken understanding with one another. Most aasimar are likely to take the side of another instinctively, regardless of personal feeling and there is a strong bond between aasimar of all stripes.


Because of their ties to the goodly gods and celestial beings, many aasimar were drawn to a religious path and most aasimar spellcasters called on divine magic as opposed to arcane magic. A great many become paladins, most in the service of good, and the philosophy of lawful good paladins often resonated strongly with aasimar. Those descended from non-lawful outsiders, on the other hand, most often became clerics, though a few also became paladins.

Like other half-breeds, aasimar did not feel, as a whole, beholden to any one god or pantheon, but many aasimar worshiped the Mulhorandi pantheon and a large proportion of the race was descended from the goodly gods of Mulhorand. Many of these aasimar in particular often felt a strange bond to the animals whom their divine ancestor was a patron of. Others, particularly those born outside of Mulhorand or its neighbors, often took on gods appropriate for the nation in which they lived.


Aasimar, in spite of their human ancestry, did not typically feel a strong draw to their kin but instead felt a stronger bond with other half-breeds. Many aasimar enjoyed the company of races as varied as half-elves or half-orcs, though very few aasimar got along well with tieflings, whom the celestial-descended race was instinctively wary of. Genasi were likewise alien to aasimar, who found the elemental race strange even by their own standards. Of the other common races, aasimar had little overall opinion, since dwarves, elves, and the like had little history of persecuting aasimar but neither did they have a history of befriending them.


Though mortal aasimar were the result of breeding between humans and celestials, devas were unheard of in the local multiverse prior to the arrival of the Mulani from a forgotten plane. Drawn to Imaskar by powerful wizards, the Mulani slaves called upon their gods for aid. Just as the gods could initially appear only as avatars so did their celestial servitors initially require mortal bodies, resulting in the first devas. Since then, devas, also commonly called aasimar in Mulhorand, (a term then adopted for the mortal progeny of celestials and mortals by others), were created through other means, but all of the race shared certain qualities with these first individuals.


Aasimar were most commonly found in the eastern lands of Unther and Mulhorand, where they were the descendants of the good deities who once walked among the mortals. Since the Spellplague, however, and the devastation of both lands, Aasimar became wandering nomads bound to no land or god and spread widely over the face of Faerûn, as well as other parts of Toril. Those from outside of Faerûn were often drawn to it, perhaps by the ancestral lure of Unther and Mulhorand, and so many aasimar could be found in borderlands such as Durpar, Murghôm, Thesk, or Waterdeep, though none of these places were considered traditional homelands.


Aasimar share certain traits as a result of their celestial descent.

Age. Aasimar mature at the same rate as humans, but live a few years longer.
Alignment. Aasimar have an innate tendency toward good, but those who have suffered hardships in life can be steered toward evil. Their hearts tend to stay true to the causes in which they believe and good or not, aasimar often to hold themselves to individual codes so they tend toward lawful alignments.
Size. Aasimar are the same size and build as humans. Your size is Medium.
Darkvision. Thanks to your celestial heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Languages. You can speak, read, and write Celestial and Common.


AASIMAR: True Aasimar, those of both mortal and immortal descent, are the most common variety of the race. Even so, they have a few attributes unique to themselves and devoid from other subraces.

  • Ability Score Increase. Your Wisdom score increases by 2, and your Charisma score increases by 1.
  • Celestial Legacy. You know the thaumaturgy cantrip. Once you reach 3rd level, you can cast the cure wounds spell once per day as a 2nd-level spell. Once you reach 5th level, you can cast they daylight spell once per day. Wisdom is your spellcasting ability for these spells.
  • Celestial Resistances. You have resistance to cold, lightning, and radiant damage.
  • Mortal Lore. You are proficient in one Intelligence-based skill of your choice.

CRYSALIN: Unlike most aasimar, crysalin are descended from celestial beings tied to magical planes, as opposed to divine. Deemed “Half-Elementals” to some, they have a very strong magical affinity and resistances to magic. Crysalin are considered the most nonhuman in appearance among aasimar subraces. Their skin ranges in bold colors from gold to icy white to deep blue. In all occasions, their flesh appears shiny and almost metallic or crystalline – as does their hair. As such, crysalin often have difficulty blending into human society.

  • Ability Score Increase. Your Intelligence score increases by 2, and your Wisdom score increases by 1.
  • Magical Resistance. You have resistance to any form of damage caused by magic. This also applies to secondary effects from magical weapons, such as burning or cold, but not the base weapon damage.
  • Magical Sense. You can cast detect magic as a spell-like ability at will.

DEVA: Devas’ are a specific type of aasimar that, unlike typical examples of the race are in fact all angelic souls contained within mortal bodies. These souls are reborn again and again, meaning that devas have access to the experiences of several lifetimes in their subconscious and, sometimes, waking mind as well. Physically, devas appear similar to aasimar, though in a fashion more distinct than many aasimar, who could be mistaken for human. Although exact appearance varies widely, all devas are marked by patterns of light and dark on their skin.

  • Ability Score Increase. Your Wisdom score increases by 2, and your Intelligence score increases by 1.
  • Celestial Resistances. You have resistance to cold, fire, and radiant damage.
  • Divine Soul. You suffer no penalties or ill effects from resurrection or similar spells.


Tyranny of Dragons Praissen